Hi there.
When baking with cycles (Selected to active), I get these weird artifacts.
Any idea what causes them or how to avoid them?
Playing with ray distance didn’t help a bit.
Hi there.
When baking with cycles (Selected to active), I get these weird artifacts.
Looks like possibly overlapping UVs issue? Or some stretching occurring in UVs? Those are some guesses off the top of my head. We might need more info. If you are baking any Ambient Occlusion along with it and there’s another object close by, it could be that as well.