Hey guys, I have a flat object A which is supposed to be a metal piece. Object B is a simple sphere with cycle material that emits a surroundings texture. Now I place that sphere close to my flat object A and I get a nice reflection which I see in render view. However - trying to bake it turned to failure and as I found out - only because object A and object B were in different Collections (layer folders) - both of course visible at baking time.
So question, what is the limitations with placing objects / lights etc for Cycles texture baking in different collections? And why in my case I experienced this problem and solved only when placing both objects in same folder?