I have spent a few hours trying to research the issue I am having and although I have read many posts where people are asking the same or similar question, their issue seems to be relating to other factors so I have been unnsuccesful in finding an answer. I would greatly appreciate it if somebody could advise on my issue below.
I am just getting started with Blender (2.8) and am trying to bake the shadows on a white background by setting the material of my object to a Diffuse BSDF (White) and performing a ‘Diffuse Bake’ however the baked texture is considerably darker than what I see in the viewport / regular render.
Am I incorrect to think that a baked texture applied to the object and viewed as an unlit/emissive material should look the same as it does in a conventional render?
The blender project settings remain unchanged from default with the exception of the world colour has been changed to white.
There are no lights in the scene and for baking purposes window glass has been removed.
The baked texture is a 32bit exr file.
The 4 images below show the following:
- A normal example render (ignore the pink environment!)
- Rendered Viewport showing a single diffuse material (lighting/brightness as expected)
- Baked texture applied to object (walls) and viewed in the shaded? viewport
- The baked texture and world settings
I can see that the shadow/light information is there however everything is very dark!
Thanks in advance.