I’ve recently started to bake my game textures with Cycles where I need to get all my normalmap, specularity effects all to diffuse.
My materials have Diffuse BSDF, Glossy BSDF and all bakings are very great, except that viewport render always shows it differently based on my view-point. I would like to see the exact result what i am going to get after bake is done. If that is possible, how could I achieve this?
Otherwise as soon as I tweak my lights, i need to bake and see how it looks, i cannot do it live in Render viewport. So ideally I would like to make render viewport show all lights/glossies non-viewpoint dependent but same as when baking.