Hi everyone. I recently purchased Quixel Suite for some new texturing options I’d like to incorporate into my workflow. That being said, I’ve watched some of their YT videos of the process for creating material ID’s. I’m attempting to bake material ID’s within Cycles but it seems to be taking way too long.
Does anyone know of a good workflow-tutorial that covers this? Perhaps I need to better optimize my model (it’s less than 100K polys) or adjust samples. However, I typically don’t export my models to other software . . . however, I’m wanting to get more assets out to the general gaming community. This is part of a new goal for myself within the next 6 months.
I’m currently baking with CPU on a quad-core processor with 16GB of RAM. IMO Cycles shouldn’t be taking that long (as in overnight). I assume that for material ID’s it shouldn’t really need anything much since that process is just creating mask-areas(?) for Quixel. Or I could be completely off base with that notion.
Thoughts anyone? I appreciate your help.