I know there’s a set of instructions showing how to convert Cycles materials back to Blender Internal on another site:
…but I’m getting stuck on the last part, where it says to mess around with the nodes and use render layers nodes. Would anyone mind taking a look at my .blend file? The texture is not showing in Blender Render. Right now I’m trying to convert the brick building texture (looks like a cube) from Cycles to Internal.It’s a pretty big file (27 mb), so here’s a link: http://www.pasteall.org/blend/37181.