Cycles -> BI

I know there’s a set of instructions showing how to convert Cycles materials back to Blender Internal on another site:

…but I’m getting stuck on the last part, where it says to mess around with the nodes and use render layers nodes. Would anyone mind taking a look at my .blend file? The texture is not showing in Blender Render. Right now I’m trying to convert the brick building texture (looks like a cube) from Cycles to Internal.It’s a pretty big file (27 mb), so here’s a link: http://www.pasteall.org/blend/37181.

Thanks!

Don’t worry, I’ll just do it the longer way.
I’m just re-applying textures in Cycles Render manually using the texture, material and output nodes.

Try this: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Material/Blender_Cycles_Materials_Converter

Great, I’ll try that. Thanks.

…It didn’t work out for me. I installed it, but it wouldn’t convert my textures. So my model has no textures on it, and looks like:


It’s not perfect; Cycles to BI is more complicated so some cleanup is needed, but it will save you some mouse clicks.