I met a big trouble with Cycles. I’m working on a project that has 60 objects. Each element have 3 size textures 8192 px (colormap, normalmap and occlusionmap very detailed). It’s total 180 textures. I have to make an animation about 4 minutes.
At the moment, I just loaded exactly 11 textures in Cycles and is drama … Blender crash.
I can not reduce the size of textures for the sake of realism (pixel relative to the surface).
I have at my disposal an Nvidia GTX580 (memory=3 Gio) and 32 Gio of RAM.
The memory of 3 gio of the graphics card is not sufficient and Blender does not swap on hard disk.
Do you have a solution ? Or a trick to see more texture in render ?
Sorry for my english, thanks.