There is one thing I am curious about. What happens if you go to the render settings → volumes, and use the “biased” option? A new volume algorithm was introduced in 5.0 and this will switch back to the old one (less accurate, but renders faster and allows reducing the quality).
I am wondering if the bug might be just with the new volume. Maybe it appeared just now for you because of this recent change?
Already checked, the old algorithm doens’t fix it either. At this point I’ll file a bug report over on the developer’s side, given how esoteric this is turning out.
It worked in blender 4.5 onwards, stopped working with blender 5.0 onwards
Edit: just checked, downloading off the website in a temp directory (instead of using the package-manager install) works. So It’s just a problem with my installation, sorry guys.