Cycles cavity map genarator from normal map + Clinkz Hellborn HD WIP

Hi everyone :slight_smile:
Some time ago I have started making HD version for my set for dota2 character
I really hope valve will take note of my set, please check it in workshop, give me some “thumbs up” this will really support my work

http://steamcommunity.com/workshop/filedetails/?id=686828772

About WIP
Almost everything was done in blender. I thought that I will be doing a lot of texturing in substance, but, blender nodes are great, except some really handy nodes, like blur…although I made my own node setup for triplanar projection, and cavity map generation from normal map, but blur - is really needed…I guess I need to learn some OSL coding :slight_smile:

p.s. if you need, here is cavity setup, I am sharing it for like in workshop :stuck_out_tongue:



So, here is WIP (see more in comment section…huh…Up to 3 attachments is allowed)

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And exterior. All done with nodes, mountais and cliff (cliff have some sculpted normal mapping) water is kinda awful, so I started remaking it

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To tell the truth, I vanted to make some sort of sinematic for my set
But due to seme circumstances I must stop working with it a bit.
So, here is what I was left with:
Experemental trees for exterior, some grass and stone



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