If I texture paint an image onto a mesh, how can I control the size of the image? For instance, to make it larger to avoid repeats on my mesh? I tried changing the brush size, and it does affect the result, but not in a way I want. Is there a way to map the paint the size I want? I tried a mapping node, but it didn’t seem to be the answer.
How about stencil mode (under Brush mapping) ?
- Right click to translate
- shift + right click to scale
- ctrl + right click to rotate
- “Image Aspect” button gives the proper aspect ratio
- “Reset transform” button is self explanatory
Hi
Or use Brush mapping 3 d…Set Size in the Size Box…
Tai
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