Hello…my first post here
I’ going to create a plante and render it from a space view. I’ve already done the planet and imho it looks good. BUT i like to have some clouds. I tried some real Cloudmaps and they doing fine for single frame render. Even if i rotate them with a divergent speed as the the planet the clouds are “ok” for an animation. But perhapst “ok” is not good enough !
Now i’m trying to generate clouds with the blender noise texture. An here i’m stuck with the node setup.
I cannot remove the space between the clouds. A thin viel remains. (See attached picture)
As a second question i like to ask, is there a possibility to gernerate a normalmap with a procedural texture to get some “height” to the clouds?
Low Qual Render