# Cycles Development Updates

**URL:** <https://blenderartists.org/t/cycles-development-updates/1110067>\
**Category:** Latest News\
**Created:** [May 7, 2018, 5:55am UTC](https://blenderartists.org/t/cycles-development-updates/1110067 "2018-05-07T05:55:12Z")\
**Posts on this page:** 1\
**Showing post:** 1010

<div class="post-metadata">

**Author:** ![anon9611744](https://blenderartists.org/letter_avatar_proxy/v4/letter/a/73ab20/32.png) [@anon9611744](https://blenderartists.org/u/anon9611744)\
**Post date:** [March 31, 2019, 5:16am UTC](https://blenderartists.org/t/cycles-development-updates/1110067/1010 "2019-03-31T05:16:42Z")

</div>

Try something like this in the nodes. It has some problems in some cases but overall it works significantly better than stock OIDN (Noise wise)

you can probably get away with using only 3 denoise nodes after the adds. It behaves weird on transparent objects like glass and transparency but still dose a decent job with the cleanest images you have ever seen 😛

Oh yeah plug the denoising normal in. I forgot to do that in this screenshot

 ![blender_S2qQZwmhUZ](https://blenderartists.org/uploads/default/original/4X/5/3/c/53c349b4a94a08556037bcced8fe46d73db70918.png)

Without crazy nodes

 ![blender_L7iJp3mIYx](https://blenderartists.org/uploads/default/original/4X/7/5/e/75e0af4a58128be5c870ecbebdb35809f0549549.jpeg)

With crazy nodes

 ![blender_4PqOGPH3p6](https://blenderartists.org/uploads/default/original/4X/f/2/1/f218c9f6b942585cde49037d349e413ca485e539.png)

---

_[View the full topic](https://blenderartists.org/t/cycles-development-updates/1110067)._
