# Cycles Development Updates

**URL:** <https://blenderartists.org/t/cycles-development-updates/1110067>\
**Category:** Latest News\
**Created:** [May 7, 2018, 5:55am UTC](https://blenderartists.org/t/cycles-development-updates/1110067 "2018-05-07T05:55:12Z")\
**Posts on this page:** 1\
**Showing post:** 2457

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1533754_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [April 24, 2021, 8:51am UTC](https://blenderartists.org/t/cycles-development-updates/1110067/2457 "2021-04-24T08:51:27Z")

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Guys, I hope you don’t mind that I’ve moved the recent Cycles-X related posts to the new dedicated thread about that. I think Cycles-X deserves its own discussion. Come join us there:

> [@Cycles-X](https://blenderartists.org/t/cycles-x/1300231):
>
> Hi, today the Blender Foundation published the next step for Cycles, work name Cycles-X with a new architecture, kicks tile rendering and better performance. More information: Blendernation overview: Test builds of Blender 3.0.0 cycles-x branch are: [https://builder.blender.org/download/branches/](https://builder.blender.org/download/branches/) Technical presentation docs of CyclesX: [https://docs.google.com/presentation/d/13Zo2gafKyIFEyZCBucEfFHrrrwz9RBQoIImC6nBCgEE/edit#slide=id.p](https://docs.google.com/presentation/d/13Zo2gafKyIFEyZCBucEfFHrrrwz9RBQoIImC6nBCgEE/edit#slide=id.p) My first test render are very fast but view port render …

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_[View the full topic](https://blenderartists.org/t/cycles-development-updates/1110067)._
