# Cycles Development Updates

**URL:** <https://blenderartists.org/t/cycles-development-updates/1110067>\
**Category:** Latest News\
**Created:** [May 7, 2018, 5:55am UTC](https://blenderartists.org/t/cycles-development-updates/1110067 "2018-05-07T05:55:12Z")\
**Posts on this page:** 1\
**Showing post:** 3123

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**Author:** ![moony](https://blenderartists.org/letter_avatar_proxy/v4/letter/m/a6a055/32.png) [@moony](https://blenderartists.org/u/moony)\
**Post date:** [September 20, 2022, 10:01pm UTC](https://blenderartists.org/t/cycles-development-updates/1110067/3123 "2022-09-20T22:01:50Z")

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> [@Hadriscus](#):
>
> Haven’t I heard you say this exact sentence for several years with varying features ? spectral, path guiding, caustics handling… it seems like Cycles is _always_ about to become perfect, _if only it had this or that_…

To be fair - these new features will represent a step change in cycles capabilities in many instances.

They are not a magic bullet by any means - but they will massively expand the range of scenarios that can be handled within a reasonable timeframe.

Look at some of the tests carried out on very early builds to see the potential that path guiding has:

> [@Cycles\_path\_guiding tests](https://blenderartists.org/t/cycles-path-guiding-tests/1388137):
>
> Thread of testing the cycles path guiding branch edit. Now you can load the official experimental build here Important,its CPU only for now This branch is still in development,please post no bugreport. No bugreports are accepted until the branch make it into the master. Here is the patch development [https://developer.blender.org/D15286](https://developer.blender.org/D15286)

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