Cycles Development Updates

I haven’t heard of a specialized feature, but normal compositing should be enough.

One of the best news of this year … Brecht Van Lommel joins the Blender Institute as full time Blender and Cycles developer

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Great news indeed, but this isn’t a new thing for Brecht.

Brecht has had paid contracts with the BF a few times before (before and between his stints with Refractive Software and Solid Angle). Hopefully he’ll be on board for the very long term this time :slight_smile:

Yes I know the entire story about, but now I wonder what he can do after the work at SolidAngle and what learned from collaboration with Marcos Fajardo and his team… any way a great opportunity for all us.

OpenCL support for half precision float textures, where supported, is now also in master.

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Welp, I can’t render using OpenCL on the lastest buildbot release. Gives me a clang something error on console.

Using Vega 56 in both Windows 10 and 7.

I don’t know how quick buildbot releases get published, but there was a compile error in the OpenCL kernel between July 4th and earlier today. If it says anything about tile_buffer_tile, then future builtbots should have the fix for that.

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Yep, seems like this is it. And the build is the one up right now “Jul 06 2018 05:33:46”. Thanks

Just checked & confirmed: Not in latest build yet…
at least for windows – blender-2.79-52655f5-win64-vc14.zip (115.09MB) @ Jul 06 2018 05:33:46

OCLerror

Thanks for fixing that, I forgot to test OpenCL :confused:

Has there been any development on nested dielectrics?

I think Lukas put a proof of concept together a while back, but it I don’t think it got past that stage.

Yup, the new build is fixed but should I expect lower vram usage overall or not?

Only when using external textures in 16bit floating point precision should you expect a difference, anything else remains unchanged.

good news @SynaGl0w
https://developer.blender.org/rB30bffb5a3afa2fde165d4fb63a115310d5ddc3e3

floor, ceil, sqrt and fract support added to the math node for cycles and eevee, texture nodes, and compositing

Fract returns the decimal portion of a float number. I wasn’t familiar with that notation and had to look at the code.

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More good news; it seems cryptomatte is coming to blender:
https://developer.blender.org/D3538
Is that for 2.79 or 2.80 only?

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2.8

The 2.7 series is done. They may do a 2.79c bugfix release, but no new features are going to be added.

Maybe in master, a lot of features related to Cycles are already in Master and 2.8 but not in 2.79, all this new features actually. Unless Master becomes 2.8 before :slight_smile:

Happy, this makes me…:grin:

On another topic, are the cycles shader stats ever going to be displayed inside the node editor?

Currently I have to use a custom build to get the info (it just shows SVM stack and SVM node usage):
shader_stats

Would be nice to have a shader compute complexity/profiler value of some sort as well.

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Procedural textures in Cycles got a major boost today (in master, you won’t need the 2.8 branch).
https://developer.blender.org/rB83a4e1aaf9d1aa5e4747213dee5485945cecb05d

The newly enhanced Voronoi texture node

This makes possible a large number of textures that couldn’t easily be done before using the 2.79 toolset.

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Whoa… I’m guessing all metrics included?
Any plans of including any of the other BI generators as nodes?

Is a version with this available? I don’t know anything about masters and branches and buildbots and whatnots. The one I find is from Jul 13.