Cycles Development Updates

The main difference between AMD and Nvidia is that AMD has no Cuda support.

AMD cards maybe good enough for gaming,but without cuda there is no speed for rendering.

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for eevee they are fine too. :slight_smile:

i really hope they get their HIP-RT act together. :slight_smile:

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They’re not even close they’re weaker than 7900xtx and those are 4245 without ZLUDA

If they were 5000+ there wouldn’t be an issue

If they’ll get their RT acceleration together they’ll become very competitive.

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ok, that’s a bit disappointing. i hope some optimization still is possible.

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I can only speak to the companies I’ve worked, and to a lesser extent those friends work at. Is your experience so different?

my experience is that AMD cards work fine for games and eevee. never had any serious problems. also their linux support is better than nvidia’s.

but raytracing (especially in blender) is a problem. that’s why i use a 4080 in my main pc.

the 9070 benchmarks should be repeated with blender 4.4 though. it looks there were some HIP-RT updates for the new cards.

I wish I had half as much hope as the AMD users out there.

If I had been disappointed for 10 generations in a row, I don’t think I would still keep that flame lit.

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That’s not what I was discussing though. I said game developers use much more Nvidia cards in their own computers. You said this wasn’t true, unless I misunderstood?

I think it’s fair to say people use more Nvidia GPUs than AMD GPUs. Nvidia makes and sells more GPUs. There are more Nvidia GPUs in existence than there are AMD GPUs so it makes sense from mathematical perspective :D. I mean… As far as I know. So game developers probably use more Nvidia GPUs as well as accountants or woodworkers probably, but who knows…

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if it’s a multiplatform game and not pc only they can’t afford to not optimize for amd too.

According to whom?

In terms of adoption rates, Nvidia DLSS still leads AMD FSR, thanks to its lengthy head start. AMD FSR has been announced or released in at least 27 games at present, while Nvidia DLSS is now available in at least 119 games (though many on Nvidia’s DLSS list are lesser known indie games). With Unreal Engine and Unity both supporting DLSS and FSR now, though, we expect we’ll see plenty more games incorporating both technologies going forward — and maybe even XeSS as well.

(Tom’s Hardware)

If Nvidia 's current-gen AI upscaling has a 5x lead in game count over AMD’s offering, that would go to show that most game developers are not optimizing for AMD.

Nvidia lists 750 games/apps that support DLSS:

AMD lists maybe 100-150 that support FSR 3:
https://www.amd.com/en/products/graphics/technologies/fidelityfx/supported-games.html#tabs-ab87f43a0c-item-7a3bbedc7f-tab

The list that supports FSR 1 is longer, but it’s nowhere near 750

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i don’t think many game studios purely work with nvidia cards and then just hope that it works on amd cards also. :slight_smile: of course they make sure it works as well as possible on amd hardware too.

your quote also says that nvidia had a headstart with upscaling and frame generation. so i am not sure what this one feature that amd wasn’t good at so far is supposed to tell us.

The problem for everyone here is that there are many features that AMD isn’t, and never has been good at, Particularly GPU accelerated rendering in cycles (which is relevant to this thread, if you want to wade into the GPU war in PC gaming, that’s an entirely different beast).

From day 0 cycles has worked on Nvidia hardware. Even throwing thousands of man hours of development time into improving the blender code base has never been enough to get AMD cards working nearly as well as Nvidia cards in cycles, Or any other professional software.

AMD drivers are fundamentally buggier than Nvidias. Would it be awesome if there were a viable alternative to drive down GPU prices? Absolutely! But if you want to live in the real world, AMD isn’t anywhere near as good an option for cycles rendering.

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You’re welcome to think whatever, I know for sure of multiple game developers and studios that use Nvidia cards exclusively

I don’t mean to be rude, though I would politely ask for this topic to be discussed in another thread? I am very much interested in Cycles Development Updates, but not in Graphics Card Discussions.

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i think we talk past each other a little.

i agree that amd isn’t good for cycles. it wish it were more competitive.

and game studios can use nvidia as much as they like for content creation and programming i just don’t think many games (or game engines) get released untested and unoptimized for amd cards. even if stuff like fsr is lacking.

yes, a bit offtopic. :slight_smile: