The main difference between AMD and Nvidia is that AMD has no Cuda support.
AMD cards maybe good enough for gaming,but without cuda there is no speed for rendering.
The main difference between AMD and Nvidia is that AMD has no Cuda support.
AMD cards maybe good enough for gaming,but without cuda there is no speed for rendering.
for eevee they are fine too.
i really hope they get their HIP-RT act together.
Theyâre not even close theyâre weaker than 7900xtx and those are 4245 without ZLUDA
If they were 5000+ there wouldnât be an issue
If theyâll get their RT acceleration together theyâll become very competitive.
ok, thatâs a bit disappointing. i hope some optimization still is possible.
I can only speak to the companies Iâve worked, and to a lesser extent those friends work at. Is your experience so different?
my experience is that AMD cards work fine for games and eevee. never had any serious problems. also their linux support is better than nvidiaâs.
but raytracing (especially in blender) is a problem. thatâs why i use a 4080 in my main pc.
the 9070 benchmarks should be repeated with blender 4.4 though. it looks there were some HIP-RT updates for the new cards.
I wish I had half as much hope as the AMD users out there.
If I had been disappointed for 10 generations in a row, I donât think I would still keep that flame lit.
Thatâs not what I was discussing though. I said game developers use much more Nvidia cards in their own computers. You said this wasnât true, unless I misunderstood?
I think itâs fair to say people use more Nvidia GPUs than AMD GPUs. Nvidia makes and sells more GPUs. There are more Nvidia GPUs in existence than there are AMD GPUs so it makes sense from mathematical perspective :D. I mean⌠As far as I know. So game developers probably use more Nvidia GPUs as well as accountants or woodworkers probably, but who knowsâŚ
if itâs a multiplatform game and not pc only they canât afford to not optimize for amd too.
According to whom?
In terms of adoption rates, Nvidia DLSS still leads AMD FSR, thanks to its lengthy head start. AMD FSR has been announced or released in at least 27 games at present, while Nvidia DLSS is now available in at least 119 games (though many on Nvidiaâs DLSS list are lesser known indie games). With Unreal Engine and Unity both supporting DLSS and FSR now, though, we expect weâll see plenty more games incorporating both technologies going forward â and maybe even XeSS as well.
(Tomâs Hardware)
If Nvidia 's current-gen AI upscaling has a 5x lead in game count over AMDâs offering, that would go to show that most game developers are not optimizing for AMD.
Nvidia lists 750 games/apps that support DLSS:
AMD lists maybe 100-150 that support FSR 3:
https://www.amd.com/en/products/graphics/technologies/fidelityfx/supported-games.html#tabs-ab87f43a0c-item-7a3bbedc7f-tab
The list that supports FSR 1 is longer, but itâs nowhere near 750
i donât think many game studios purely work with nvidia cards and then just hope that it works on amd cards also. of course they make sure it works as well as possible on amd hardware too.
your quote also says that nvidia had a headstart with upscaling and frame generation. so i am not sure what this one feature that amd wasnât good at so far is supposed to tell us.
The problem for everyone here is that there are many features that AMD isnât, and never has been good at, Particularly GPU accelerated rendering in cycles (which is relevant to this thread, if you want to wade into the GPU war in PC gaming, thatâs an entirely different beast).
From day 0 cycles has worked on Nvidia hardware. Even throwing thousands of man hours of development time into improving the blender code base has never been enough to get AMD cards working nearly as well as Nvidia cards in cycles, Or any other professional software.
AMD drivers are fundamentally buggier than Nvidias. Would it be awesome if there were a viable alternative to drive down GPU prices? Absolutely! But if you want to live in the real world, AMD isnât anywhere near as good an option for cycles rendering.
Youâre welcome to think whatever, I know for sure of multiple game developers and studios that use Nvidia cards exclusively
I donât mean to be rude, though I would politely ask for this topic to be discussed in another thread? I am very much interested in Cycles Development Updates, but not in Graphics Card Discussions.
i think we talk past each other a little.
i agree that amd isnât good for cycles. it wish it were more competitive.
and game studios can use nvidia as much as they like for content creation and programming i just donât think many games (or game engines) get released untested and unoptimized for amd cards. even if stuff like fsr is lacking.
yes, a bit offtopic.