Does anyone have a link to a windows build?
I took a closer look at this, and it turns out that this is entirely unrelated to Embree:
Open that scene file in a stock (non-Embree) build of 2.79, enable motion blur and render. Now render again without touching anything else. You’ll find the the shards have moved between renders.
Thanks for investigating and wow, this is creepy…
Seems to be resolved in 2.8. Must have been something about when/how particle systems get updated.
quick question: most discussions online suggest that sss support on amd gpu’s is still missing. however most seem to be over a year old, and I noticed in official documentation they do list sss as supported under OpenCL:
on my current machine (MacBook Pro with amd gpu) I’m getting black for sss shaders when I switch to gpu rendering (admittedly its a weak 560x). I was wondering if its the specific laptop gpu, I’m missing a step, or its a macOS limitation or something like that.
I was considering stepping up to an epgu with a Vega card, but if some core rendering features are still missing, I’d probably hold off.
many thanks in advance to anyone who can offer clarity on the macos/AMD/cycles situation!