I am just starting out with cycles. BI has this option for matte shaders where you can control a material’s reflectance. That is, the percentage of incident light that is reflected diffusely. Is there a way to do that with Cycle’s Diffuse BSDF material? I have a lot of near white objects in my scene and this “reflectance” option would come a long way to get a render without blown out whites.
Thanks in advance for any replies!