I am starting this thread to explore and share possibilities and flexibility of cycles node materials. I would like to see here something more than just another versions of “glass Suzanne on a plane”. Let’s squeeze the shit out of cycles, find strong and weak points, test it, share, report and help Brecht and his fellow gurus make it awesome
Its incredible how usable cycles is, even in its very early stage of development. Especially when you compare it with other “one man” engines like Mitsuba or RatGPU. The interactivity is HUGE advance in my opinion.
Yesterday I tested cycles a bit and came across strange behavior of “Mix Closure” material node. Material going through this node is rendered differently than the same material connected directly to Material Output. You can see it here: full image
Is it bug? Or is it correct behavior? I wanted to overlay one material over the other - the similar way of using stencil maps in blender internal.
Anybody tested “Mix Closure” node? Anybody something to share?
The future is bright! (unbiased, physically (almost) correct!)
edit: I am using 36448 64bit build on OSX