I’ve been testing some displacement in Cycles recently, it works well until the moment I want to render my scene.
One single very low poly object (42 faces) + adaptative subdivs (becomes 4K faces) + displacement will always run out of memory.
I can’t even render one single object, and I have 32gb memory.
The specs I’m giving seem fairly low but still cycles on my computer can’t handle it.
I think there’s room for improvement there, unless there’s something I do really wrong?
EDIT: Just realized that Blender was computing all objects in my scene while they were hidden, they weren’t excluded from render. But anyway, they aren’t even in the frame, why are they computed.
And 9 objects with displacement can’t be handled, that’s the thing. Does it sound like a lot? How do you make a scene with multiple objects using displacement?