Cycles does not update a driven rotation

Hello,

So i have this animation rendered with viewport eevee, when i translate it on the Z axes it does a rotation in the same time, the translation is driving the rotation ( the driver is set up on the Z rotation )

When i render it with cycles the rotation does not update, only the translation animation works

I’m using latest 2.81 of today 13 november

i searched in the bug tracker and found this

https://developer.blender.org/rBSf647348420758b1b1d1bb4ab82c70caaee571d99

but i didn’t understand it >_<

can someone help me with this ?

Wow :thinking:

Just tested, and in fact it’s even worse, it’s at render time only on both Cycles and Eevee (worked for you with Eevee because it was a viewport rendering)

It seems to be kind of a major issue to me :scream:


See you :slight_smile: ++
Tricotou

By the way, Date : Sep 6 2012 :stuck_out_tongue:

yeah i tested in a new scene with the default cube and it does the same thing, i’m gonna file a bug report… i hope 2.81 wont be out with this bug

hahaha didn’t pay attention to that :joy:

I found the solution (or may I say a “trick” to overide the bug)
Drivers are not updated when relative to itself (object rotation driven by its own location)
Move an empty and not the object. Drive the rotation of the object to empty location, and add a copy location constraint. That way it works…

thank you for the suggestion, will try it a little bit later, meanwhile i reported the bug

https://developer.blender.org/T71540

I also did a post in the Devtalks Papercuts :

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