Cycles equivalent shaders?

is there any equivalent nodes set up for cycles to make the older
Bl shaders like

diffuse ones

Lambert

Oren–Nayar (Rough opaque diffuse surfaces)

Minnaert

Specular reflection

Phong

Blinn–Phong

Cook–Torrance (microfacets)

Ward anisotropic

i did search web but not much available!

thanks
happy bl