Hi Everyone,
Just reporting in, apologies if this has been stated(I couldn’t find a similar bug) but I noticed that when I attempted to use a normal map in experimental mode it causes an exception(shader level, so no work loss). I know the issue is isolated to the experimental version of the cycles render engine but I didn’t want to just let it go unspoken. Thanks everyone!
Austin
but I didn’t want to just let it go unspoken.
Then report it to the bug tracker (link in blend er help menu) rather than in some forum post that the developers will never see
Well I wasn’t sure if anyone had a fix for it(or if there was another way of working around the issue for the time being) I wanted to use the experimental version so I could take advantage of the adaptive subdivision but for whatever reason anything with a normal map on it blacks out. I wasn’t trying to come off as rude or ignorant, I just wanted to know if anyone had experienced this and maybe if they found a workaround.
It is a known bug. Normal map + displacement don’t work together.