I was just playing around and noticed that my glass objects (objects with glass material) have the exact same color shadows as opaque objects. Why is this? And how do I fix it?
in cycles it is also function of light sources size and location
can you show some pics !
happy bl
play with light size and intensity
should change the shadows
this is how Cycles work
light sources are more realist in cycles then the fake lights in bl !
happy cycles
see small difference
but cycles is more physicaly realist
the smaler the less dense the shadow is
but not a big difference
try with a spot light should give more control
hapyp cycles
Hey!
Mix glass material with transparent shader. Than plug lightpath node (shadow) to the factor of mix node. Than you can controll shadow transparency with that transparent node.
Take care
Any light you see in glass shadows are technically causitcs. Do what vandorius said to fake the effect,
Glass material already has transparency, gloss and refraction shaders built in.
In the light paths panel: check ‘shadows’ and uncheck ‘no caustics’.
After some very long renders go back and check ‘no caustics’ again. Start using more solid objects.
I have caustics on all my renders. I never turn that off. My renders aren’t that long. Thanks for the help guys. I’ll try these things out.