Fot a problem with my character’s hair.
after combing her hair and running animation, the hair string moving downword (as expected) but the hair base is not staying at his original direction (normal face direction) and i can see the skull.
if i don’t comb the hair, it look great.
the parameter that influence is the “normal” at the velocity section.
is there a way to keep the base of the hair going on the normal face direction ?
Your two best bets are weight painting the hair, in particle mode (not weight paint mode) Go like you are combing the hair but instead of comb, choose ‘Weight’ influence of 1 = red (full) 0=blue. That can be tricky to get right, it may be easier to just experiment with the hair dynamics parameters. Stiffnesss for sure is one you’ll need to adjust. The first image shows default weight for a default hair system. The seconds shows a default bake for 100 frames. The third shows a bake for 100 frames with only the stiffness changed to .1 you can see that the effect is pretty dramatic. Just change the settings, set the cache end frame, and bake to see what you have.