I’m working on some hair in Cycles, and following Kent Tramell’s awesome tutorial from Blender Cookie, and I’m running into a strange issue.
As you can see below, I have the hair styled over the scalp in a certain way in the Particle Edit Mode. If I render it in the Viewport, it’s styled the same, but if I do a full render, some of the hair sticks out at odd angles or is misplaced.
At that point, if I exit the full render, Object Mode shows the hair still misplaced. However, if I go back into Particle Edit Mode, the hair immediately resets and looks like it should, even if I go back to Object Mode again.
Any idea what might be causing that?