Let me know if this is the wrong place or format for this. I’m having a bit of a frustrating issue while testing the new Cycles hair rendering: I’ve got a model UV-mapped to an image texture for a quick test, and as you can see by the render, the face renders the hair fine, but the body renders it in some places and not others:
This is the Texture view, where you can see the texture is mapped differently than what you see in the render:
Here’s my node setup, in case that matters.
Any ideas on what might be causing this?