Cycles HDRI rendering with different background?

Is it possible in cycles to use an HDRI image for lighting and still add a different background for the sky ?
Hopefully directly in the rendered image, I try to avoid a compositing solution because of time constraints due to looming deadlines.

It is possible, simple even. You need to use this kind of setup in the world material:

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Yep, like this

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Awesome, Thanks so much !

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