I’m new to blenderartists and have started switching from Maya (since 1998) to Blender about two months ago. So far this software is absolutely incredible and I’m very excited about the possibilities.
Here’s the first thing where I got really stuck, though:
I have a 2D character walk cycle, with alpha channel as an image sequence on a plane. 32 frames in total. I want to render this with Cycles, which works fine, even the preview Cycles render is considerably quick. Unfortunately it’s not fast enough to flip between frames to judge the correct placement of the character or the animation. For some reason that I don’t know I can not get the OpenGL viewport to update any other but the first frame of the seq. I tried different settings, image formats etc. but no change. The only way I can see the viewport preview correctly is switching to Blender Internal renderer, create a new material and set the Display to GLSL which is not available in Cycles. There’s also a GLSL switch in the user prefs, but I don’t see any change in Cycles either. I found some info here developer.blender.org/T33056 and in the last sentence it almost sounds like what I want to do is possible. But how? Am I just missing a checkbox somewhere? Thanks for any input.
2013 iMac i7, 24GB, NVIDIA GeForce GTX 780M 4096 MB