I’m trying to render an image in Cycles.
I’m using GPU (I have a Geforce 980).
If I render it at 50% of my specification I have the full image rendered, but if I increase it more than that I have problems on my render like in the image:
When it’s still rendering I can see the full chactacter showing up but in the end I get the image with this empty squares.
Inspite of this happening I have no errors showing up at the moment.
On other tries I had a lot of problems with the “CUDA error. Out of memory in cuCtxSynchronize”, but that’s not the case at the moment, although I’m afraind it could be related?
What am I doing wrong?
Ps.: I’m using 2.83.3 Blender version