Any settings to help reduce jagged edges from mesh light emitters? It doesn’t seem like cycles anti-aliases anything that uses an emit material.
Cycles does do antialiasing naturally, the reason you get these jaggy edes is that you view the image in a clipped color space. There’s a quick solution to mix two emission shaders, depending on the camera light path and the camera one set to a strength of 1, so that the averaging takes care of antialiasing without causing these jagged edges.
That’s exactly what I needed, thank you gexwing!
nice and clean
@gexwing: Must be me, but I don’t get it. Could you explain that again?
Which settings do I have to do exactly and where? (Are those the Material settings of the emission or is it something else?