I have a small problem with setting up complex textures; on certain attempts the material turns black (null).
It’s the same regardless of the setup, so I will use a simplified example:
Tex Coordinates node ------- image tex ----------- Shader type ---------- material output
The upper example works fine as long as I don’t put anything other than a shader between the last two nodes - upon which the material in rendered view turns black. I am unsure whether this is normal; I thought you could tweak the material from anywhere in the pipeline? Is there a setting that makes it so?
One example is RGB curves or mix rgb. I can not use them to create more complex textures.