Hello.
I made a render of a table on a studio white background - simple enough, but I wanted to change the background itself in photoshop. I was going to use the material ID pass to isolate the item from the background, but the pixels along the edges of the item are set to either pure white or black.
The rendered image itself is antialiased and from what I’ve seen on the net separate “colour” passes are as well, but the ID mask still ends up being ridiculously jagged. Blurring the edges in photoshop does not fix the problem.
I suppose a workaround is possible, but let’s stay focused on antialiasing the mask within Blender, posibly at render-time. Any way to do that?
Thanks in advance.