Cycles Material Studies (Volume 7)


Volume 7 of Cycles Material Studies is here!

Can you guess which one was the most difficult to create? :wink:

More info (with high res renders) at http://bit.ly/10cKogP

Hi, good work.

I Guess the lamp was the hardest… because it is not finished yet :wink:

Those lamps are only white on the inside of the glass imho , so the outer edge should have a more glass/transparant thin effect.

Happy Blending

Hi man, that hair setup is very good!

Do you mind sharing a node setup? i’ve tried many a time to achieve a similar effect, but have always been unsuccessfull.
It would be most appreciated :smiley:

Hope you don’t mind i gave the lamp material a try myself.

Not perfect, but i had some promesing results with the fresnel.
Also used some translucancy .


Very nice as always, Reyn! I really love the music you choose for your videos. Great job! :slight_smile:

hair and gold are my favorites on this one, outstanding job as always!

Thanks so much for the kind comments and helpful feedback. :slight_smile:

Man, your shaders are awesome! May I ask you something? If I wanted to create some shaders like that, where should I start looking? Any advice you can give me? Thanks in advance! :slight_smile:

Great work, Reynante! I really enjoy seeing your continued work on shaders, and the simple but effective way you present them. I imagine one of the challenges of creating a shader is finding a result that will satisfy in as many situations as possible.

For instance, gold seems like a relatively simple one, but a quick Google search will reveal that there are many different types of gold. It can be yellow, orange, red, even green, and then surface texture and roughness comes into play as well. Choosing just one version can be difficult! Skin is even harder!

I also really enjoyed the work with the Stanford Buddha, that is a fun model to play with!

Great materials! I would say that the skin was the hardest, right? :slight_smile:

Thanks! :slight_smile:

Your best bet would be to search for real-life references and observe their surfaces and how light reacts to them. That way, you can check them in angles and see how their behavior is.

It indeed is tricky. Thanks, James.

You’re correct. :wink:

Skin is indeed very hard to recreate, and I think you did a great job! It would be nice to see it applied to a head or body! :slight_smile:

Thanks for the tip, and keep up the good work!

don’t know if i am wrong i think the skin needs a bit subsurface scattering
but goooood work!!