I have a material that I want to animate the alpha channel of the diffuse and glossy so that it disappears.
When I tried to test it the material still renders even of the alpha is set to 0 for both nodes.
I’ve tried several things but can’t get it to work.
As an alternative I added another mix node and a transparent bsdf and I can use the factor to make it transparent but it still casts a shadow.
Even if I set objects camera visibility shadow to off it still renders a shadow.
I don’t know what else to try.