Hello, I was originally going to put this in focused critiques but I’m not entirely sure that is where this belongs. More people view this section anyways.
MORE INFORMATION UNDER THE RENDERS
Help this dull, too-uniform Cycles render;
(As you can see, it’s far too uniform, and spectacularity is almost non-existent, along with almost no shadows.
Look more like this, where the shading, specular lighting and shadows are very apparent.
(Original render, in Blender Render)
BACKSTORY/FURTHER DESCRIPTION
So to begin, I absolutely love Blender Render. I have mastered it to death and make even the most dull, non-textured models so full of life by raw rendering. I have done some major upgrades and made the perfect system for my style of work and play, which includes a monster GTX 1080.
It would be way more render time efficient to render with the GPU, but Blender Render is physically not capable of doing that, and porting it would take ages.
So, due to that, I’m basically forced to use Cycles render engine to render my everything. I didn’t really like, but after a side-by side comparison of renders, it definitely loos better. What I want is very apparent shadows, very apparent, fully controllable specular lighting (visible “intensity”) and overall more brightness in raw rendering. I like details to be very easily visible.
Tell me what settings I should change and to what to grant what I’m going for. Thanks in advance guys, I appreciate you.