I’m trying to setup a nighttime scene, and in the circled areas, I’ve not been able to clear up the noise much. I’m not sure if it’s a cycles limitation at this time, or if I need to provide a better material or lighting setup.
This was modeled in Blender 2.61, and I ran Cycles for 8000 iterations. It doesn’t look any different from the 4000 iteration version IMHO. I’ve tried Glossy and Diffuse Shaders with lowered bmp to reduce shinyness.
Any thoughts, ideas?