Yes, it is very hard to compare render engines. @storm_sd, I meant mostly no firefly reduction in octane (Max Depth = 4). @Jakerlund, very nice renders, yafaray is always a good choice for archviz and interior rendering. @jachtarfranko, hm, was switched off in my renders, should try by myself.
I did test render with AO and without AO.
I have bought octane. PCM and pathtracing there is very slow for me (noisy). I rendered there only in directlight AO, with this I was satisfied. I am not willing to wait several hours.
Now, octane results with AO and cycles with AO are very similar for me.
jachtarfranko, you have to put a portal mesh in the window in octane. The mesh should close the window and the normal direction must point in the room. Portal is a material setting, also try to reduce Max Depth in pathtracing.
What GPU do you use?
mib2berlin, AO is fake, but I don’t care about it, I like results compare to times.
Yes, portal in octane helps a little, but render time 3 hours or 4 hours is the same for me. My GPU is GTX460, I am thinking of buying GTX 680 .
I have decided to use only cycles, exports and no interactivity and slow development in octane is annoying me. I believe in Cycles :).
Cycles will become faster by the end of summer because the mango team have to render interior scenes for their animation too and it must be fast for that !
I really hope so reC, plus there is a lack of basic features such as SSS, displacement, thin SSS, anisotropic shaders…they are a must have for a good engine. Arion is a good reference for example