There’s no proof needed to show cycles is an noob buggy renderer…
And the main problem with that it’s the only renderer available in blender.
The second main problem is that if i don’t use 2.8x blender, i’ll never get cycles debugged.
With the shi**y 2.79 cycles ( yes, am a neanderthal using 2.79 ) , could anyone please tell me how to get rid of diffuse bake noise ? or even simply enhance baking quality… ?
I mean… the noise coming from other objects in the scene…
errr yes it’s possible anything is possible with a buggy code ^^
Here’s a bake from a mesh:
There are light emitting meshes, and on the left you can see the bake result.
Now let’s add some buildings, around this room, bake it ( changing nothing ) and see the result:
If i had blender render, i’d say LOL CYCLES !!!
but i don’t…
Here’s the blender file ( i hope i forgot nothing in it ) so that you can test it…
please anyone ! could you tell me wether i do things wrong and how i can do them better ?
Thanks in advance to the community !!!
and happy ( not always ) blending !