I ended up doing more tests
I tested moving lights and i noted the volume of normal.
The result is quite similar to the native rendering.
In the first post mutiresolution was 0 causing triangulated the artifacts, but for an increasing to 1 this problem is solved.
mutiresolution was 0triangulated the artifacts:
mutiresolution was 1 no triangulated the artifacts:
Another thing I noticed is that you can configure the effect, rotating the sphere of normal node.
This may be an alternative, because the rendering is much faster.
Cycles normalmap Do not know if this is the right way.
Just know that he gave a good result