Normal maps in Cycles seem to give me this effect consistently: [ATTACH=CONFIG]206459[/ATTACH]
see around the ear - a very distinct rim where the seams were, though the normal map was baked in Blender directly from a sculpt with a fairly large pixel margin. to compare, here’s the same texture in a quick Octane render:
[ATTACH=CONFIG]206460[/ATTACH]
and quick one in Yafaray 0.1.2:
[ATTACH=CONFIG]206461[/ATTACH]
there may be a very faint visible seam there in the other two renders, but nothing so show-stopping as in Cycles. am i the only one experiencing this? i’m very curious to know. i get artifacts like this often with the normal map node, even in textures that were painted “seamlessly” (pun intended) in other apps, or baked in Blender.
am i ‘often’ doing something incorrect then? or is it still a little buggy? i don’t wanna render in Yafaray or Octane. i wanna render in Cycles. pout. i’ve been using trunk builds i compile myself on Mint 13. am going to test in the latest 2.65 official release in a minute…
EDIT: yep, same problem in official 2.65 build.