I have a hard time working with Image Texture node setup in blender with Cycles Render Engine.
I have set up 2 Image Textures both with an alpha png. I connect image setup one to the material output and the image gets correctly displayed in preview mapped on my mesh. Then I change to the material output to the seconde image texture setup, and lo and behold! The preview and F12 still render Image 1, although it is definitely not connected?
I have recognized before that somtimes the preview/F12 is not showing up correctly, but I thought I had done the node setup wrong, but suddenly the exact same setup works.
Is there any kind of caching build into cycles? How can I clear that cache?
I am quite a novice with cycles and maybe I just do something wrong? I am using Blender 2.68
Any help highly appreciated!