Cycles OpenCL rendering on macOS is no longer supported

So it seems that on the surface, Apple still seems to care about creators because they just updated their Mac Pro line.

Yet it also seems they’re still pushing Metal and not OpenGL/Vulkan which is what a lot of apps. fit for the Mac. Pro would need. In fact it looks like their push is more integration of iOS into OSX, which makes me wonder what the future is for FOSS on that platform (as it is all but banned on their phones and tablets).


Then again, the pricing of the new Mac. Pro means you get a machine with deteriorating experiences on apps. like Blender for the most inflated price ever devised (6000 bucks gets you just 256 GB of SSD space, an RX 580 GPU, and 32 gigs of RAM). Even sites like Maingear and Puget Systems (which charge hefty premiums for what you want) can give you a lot more machine. Oh, and you get something that’s nearly impossible to upgrade without investing in proprietary modules and a processor with the Spoiler and MDS flaws.