# Cycles/Particles: Using Water Drop Fluid Sim in a Particle System

**URL:** <https://blenderartists.org/t/cycles-particles-using-water-drop-fluid-sim-in-a-particle-system/559943>\
**Category:** Lighting and Rendering\
**Created:** [December 19, 2012, 10:51am UTC](https://blenderartists.org/t/cycles-particles-using-water-drop-fluid-sim-in-a-particle-system/559943 "2012-12-19T10:51:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jasonhan](https://blenderartists.org/letter_avatar_proxy/v4/letter/j/59ef9b/32.png) [@jasonhan](https://blenderartists.org/u/jasonhan)\
**Post date:** [December 19, 2012, 10:51am UTC](https://blenderartists.org/t/cycles-particles-using-water-drop-fluid-sim-in-a-particle-system/559943/1 "2012-12-19T10:51:16Z")

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In Cycles, I’d like to use the fluid system sim for one water drop and render 100’s of water drops using the particle system.

Is it feasible to use the particle system on a “physics sim”?

Because the answer may be different between Cycles and Internal, I’m posting it here but will also post in the Particles/Sims Forum.

Thank you for your help in advance.

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**Author:** ![Richard\_Marklew](https://blenderartists.org/user_avatar/blenderartists.org/richard_marklew/32/4458_2.png) [@Richard\_Marklew](https://blenderartists.org/u/Richard_Marklew)\
**Post date:** [December 19, 2012, 10:54am UTC](https://blenderartists.org/t/cycles-particles-using-water-drop-fluid-sim-in-a-particle-system/559943/2 "2012-12-19T10:54:42Z")

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Please don’t multi-post
