I tried looking up solutions everywhere, and found similiair reviews all around. like in this thread: https://developer.blender.org/T53795
‘Im using an 8 core iMac Pro with Vega 56 and latest version of Blender.
Cycles GPU rendering is totally unusable. BMW benchmark takes almost 2 hours to complete. However, using AMD ProRender engine, Blender GPU rendering is very fast. […]’
also i noted that it seems that blender officialy stated that OpenCL support for mac is dropped last year: https://lists.blender.org/pipermail/bf-committers/2018-December/049695.html
So does this mean there is no hope for using Cycles on Mac with an eGPU anymore?
What could i try isntead?
I tried using Radeon ProRender instead, which seems to render very fast with promising results, but unfortunately it is very clunky when using viewport render shading. In Cylces it was possible to drag meshes in another viewport fluently, while another viewport updated the render. In ProRender this seems not to be possible on my end. it is super laggy nad in complex scenes almost unusable. Am i doing something wrong? tried all setups possible. Also Material sahding doesent nearly show any colors or materials, which makes composing a super pain.
I would be super greatful for any advice that would help me get Blender running stable wit my Vega 64 egpu on mac, because i really dont want to drop using Blender I jsut need a compatible node based/supporting renderer that works!