I’m trying to figure out what’s happening in this scene that’s causing the edges of intersecting planes (ground and walls) to render as transparent. Is it something I’m doing wrong or is it perhaps a bug?
Picture 1 is the original floor and wall. For picture 1a I tried to work around the issue by adding some blocks along the bottom of the wall but you can see the transparency just moved upwards. It also affects the edges of some of the blocks.
Thanks in advance,