Hello artists,
Please take a look at the attached scene, I am having a few issues getting the texturing working as intended, however I’ve just started using cycles and texturing, so the fault is probably my own stupidity, but anyway. I have a certain scene, which contains minecraft scene, and two very simple textures as per this screenshot:
Note: the node view is for the STONE (Grey) textured object.
You will notice that the vertical sides of the “stone” object, the texture is all wrong, and is basically horizontal lines… what I’m after is the cycles equivalent of blender internal’s texture options of GLOBAL coordinate mapping, with cubic projection. Whats the simplest way to get this?
I have tried, on this second point, using OBJECT coordinates, with TEXTURE mapping, and resetting the scales to 1 in all directions, which almost works, however the side textures, whilst being correctly scaled, are rotated 90 degreens from what they need to be.
Whats the easiest method to get them correctly rotated?
Obviously I guess altering the mapping rotation settings would also rotate the top and bottom surfaces, and therefore be inadequate.
The only Solution that comes to mind would be going into edit mode, finding a way to select only the “side” faces. Making those into a separate object with its own texture, and then altering the nodes for that alone to be rotated.
However, I am hoping there might be a way that does not mean having duplicate textures and objects, as I am not a fan of excess data in any form.
FILE BELOW:
test.blend (996 KB)
I should also say as well, please dont direct my to any video tutorials! My internet is a phone and cannot handle the bandwidth!