Hi there, I am trying to make a moon material using blender cycles and have encountered a few issues that I can’t seem
to solve.
I have to render over a dozen images of moons with various sizes, colors and composition to use with a sky sphere ; So the moons don’t really need to be geometrically accurate, but just have to like natural, they will only be viewed from a distance.
The first problem I have is with the Voronoi textures that are used to make the craters, they give a very circular and sharp aspect, and don’t blend well together.
I need to find a way to brake them down, and remove the sharpness slightly so they look eroded…
As well, I could do with some general advice as to how one could improve the node setup and render settings…
Download the file here : Blender_Cycles_Procedural_Moon.blend (2.87 MB)