Cycles Procedural shaders (update 4)

Metal shader

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Procedural shaders. Sand, stone, concrete

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Snow, ice, water shaders

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Rust metal

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Truly an amazing work it immediately caught my eyes and left speechless about how can someone achieve this kind of realism with Procedural shaders.

Nice. Post that rust shader, I need one.

Procedural? no texture files? nice looking
but I have a question, will procedural texture cost more rendering time than pure image file does? How much is the ratio?

I think, that render time the same (but I am not shure). I think the most resource that procedural shader need - it is memory. It is logical. If we have huge node tree - Blender should calculate all nodes path. But the main reason why I use procedural it is quick assign to model for quick visualisation, or for baking quick uv

The stone shader is very interesting. Do you plan on sharing them ?

Yes. I prepare collection of procedural shaders & masks.

I am eagerly waiting for them. :wink:

Procedural materials render considerably faster, and require less memory than image files in my experience. I render 40-50 node procedural material setups, and many of them, and it’s fine, but image textures can often crash my low RAM PC…

Great materials btw :smiley: The rust one reminds me of one I made (and lost)

Thanks all! I will continue my work :slight_smile:

Continue my work on procedural smart shaders. Bronze.
Examples I create wuthout UV - it is simple models.
To create scene with jugful I spent 20 min (modeling & shader setup)

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These are really good. Bookmarking this thread. :slight_smile:

When I creating this material, I want to get universal tool for creating different metals

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What material on you opinion will be next?