The cycles object info node can output a random value for each object. I often use this for setting different colors to different objects automatically:
This works nicely if I have separate objects (second row).
If I duplicate a geometry by using an Array Modifier (first row), I’ll (of course) have the same random value everywhere. So I have to apply the modifier and split the geometry (by loose parts) into separate objects to make this work again.
Does anyone know of a way to have a random value (per loose part / array-element) without having to apply the modifier?
Thanks in advance for any ideas on this matter